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Minecraft 1.12.2 mods energy
Minecraft 1.12.2 mods energy









That was a neat idea to have a lot of different mods by different authors all use one energy system. Those kW and kJ units were the equivalent of the Watts and Joules units used in Mekanism and in the Universal Electricity mods, so 1 kJ in Galacticraft was 1000 J in Mekanism.Įarly versions of Galacticraft 1 were part of the Universal Electricity system. An Energy Storage Module stores 2.5 MJ, that's 2500 kJ, enough to operate one basic machine continuously for around 10 minutes. A typical basic machine uses 4 kW to operate, that's 4 kJ every second. In original Galacticraft and Galacticraft 2, the energy units are kiloWatts (kW) and kiloJoules (kJ). Whatever, Galacticraft works with all of them without any problem!!! But because of these setup issues, it's worth bearing in mind that Galacticraft does not need RF mods and there are alternative power systems, for example Mekanism.īecause Galacticraft is compatible with everything, some players use Aluminum Wire to convert power between IC2 / Mekanism / RF. Note: RF and CoFH mods can sometimes be pretty difficult to install and set up, due to coremod and API updates between their different versions and not much in the way of documentation.

minecraft 1.12.2 mods energy

What does this mean? Although the inner workings of Galacticraft do not use RF, Galacticraft will use RF when connecting its machines or wires to any of the CoFH mods or any other RF mod.

minecraft 1.12.2 mods energy

Galacticraft 3 is a 100% RF-compatible mod, and has been compatible with RF since the beta phase of Galacticraft 3 finished.











Minecraft 1.12.2 mods energy